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[Exalted+, Fixes] Prismatic Arrangement of Creation Style
Because
I can, again. First draft, break it if you can, point out anything
particularly screwed up. I'm assuming Scroll of the Monk doesn't exist
and the Sidereals II book isn't fucked.
General Rule: Sidereal Martial Arts Charms may not be learned
unless the character has learned a Celestial Martial Arts Form-type
Charm. Sidereal Martial Arts Form-type Charms may not be learned unless
the character has learned all Charms in a Celestial Martial Arts Style.
For [Exalt] Hero Styles, this rule refers only to the base Style, and
does not count native additions.
General Rule: Sidereal Exalted, or those who learn Sidereal
Martial Arts Charms as Sidereal Exalted, may utilize the Student and
Elder Sutras for their Sidereal Martial Arts styles. Activating a sutra
requires a prayer strip inscribed with the sutra required, and a
reflexive expenditure of 1 Willpower. The student's sutra is unlocked
by learning the Form Charm of the style (or for Prismatic Arrangement
of Creation, any of its sub-Forms), and reduces the combined cost of
Charms from its style by 5 motes every action, to a minimum of 1. The
elder sutra is unlocked by completing the style, and reduces the
combined cost by 10 motes and 1 willpower. The student and elder sutras
for the same style may not be invoked simultaneously.
General Rule: A character's weapon may benefit from only one weapon replacement effect and only one weapon augmentation effect at any given time.
Essence: The Prismatic Arrangement of Creation
The Prismatic Arrangement of Creation Style is a Sidereal Martial Arts Style. It has no form weapons and is incompatible with armour or shields. This is often the first advanced style taught to Sidereal Exalted.
The Student's Sutra of Essence: Once, there were maidens...
Deadly Starmetal Offensive
Cost: 5m; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 3, DV -1)
Keywords: Combo-OK, Obvious
Duration: Scene
Prerequisites: None
...and their names were JI
The character infuses her fingernails with Essence, hardening them,
sharpening them, lengthening them into weapons - and, most importantly,
causing them to bend, influence and predict the path of fate in the
manner of starmetal. While this Charm is active, the character may
replace the statistics of his unarmed Martial Arts attacks with those
of a starmetal daiklave (Speed 5, Accuracy +4, Damage +9L, Defense +2,
Rate 3, N), and may parry lethal damage without a stunt. This Charm is
explicitly incompatible with any other effect that replaces the
statistics of unarmed Martial Arts attacks.
Notes: Does what it says.
Orichalcum Sheathing Stance
Cost: 5m; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 3, DV -1)
Keywords: Combo-OK, Obvious
Duration: Scene
Prerequisites: None
and PENG
The character wraps her body in a sheath of Essence, mirroring in its
interaction with her own anima the link between Solar Exalted and
orichalcum. While this Charm is active, the character is considered to
be wearing orichalcum armour (Soak +12L/12B, Hardness 8L/8B), which
does not count as worn armour for the purposes of Charms that are
incompatible with armour.
Notes: Does what it says. Removed WP cost because armour just isn't that important.
Flickering Moonsilver Approach
Cost: 5m; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 3, DV -1)
Keywords: Combo-OK, Obvious
Duration: Scene
Prerequisites: None
and LU
The character traces patterns through the air that echo the slippery,
mutable ways in which moonsilver twists the flows of Essence around it.
Opponents cannot precisely determine the character's location: the
reach of her unarmed Martial Arts attacks is extended to (her Essence
x5) yards, and such attacks impose a -2 penalty to the defender's DV,
on top of ignoring all cover and shield bonuses to DV.
Notes: Left the range alone. Altered the DV penalty. Cost adjusted.
Five Jade Fury
Cost: 5m; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 3, DV -1)
Keywords: Combo-OK, Obvious
Duration: Scene
Prerequisites: None
and ZHOU
The character binds the substance of Creation to her Essence, shifting
into a pattern of attacks that radiates the elemental authority of
jade. Each gives a gift, which applies only to unarmed Martial Arts
attacks. Her blows can be bashing or lethal, as she chooses, reflecting
the compassion and conviction of green jade. The grace of black jade
steers her attacks well: she doubles her weapon's Accuracy value. The
reliability of white jade ensures reasonable damage: she doubles her
weapon's Damage value. The force of blue jade grants her weapon the
Piercing tag. Finally, the swiftness of red jade doubles her weapon's
Rate. This Charm is explicitly incompatible with any other effect that
adds to the weapon statistics of unarmed Martial Arts attacks.
Notes: Yes, big nerf. Sorry, no more practically doubling all attack
and damage successes for an Essence 4 Charm, particularly since stacked
defenses don't exist anymore. Lethality is crazy enough as it is, and
so is accuracy compared to defense. Settle for inflated weapon stats
and be content, as using this with Deadly Starmetal Offensive makes
Accuracy 8, Damage 18L/P, Rate 6 claws, which is superior to Claws of
the Silver Moon at Essence 4, which maxes out at Accuracy 7, Damage
16L, Rate 3 for a DBT Lunar. Cost adjusted appropriately.
Four Magical Materials Form
Cost: 15m; Mins: Martial Arts 5, Essence 5; Type: Simple (Speed 6, DV -1)
Keywords: Form-type, Obvious
Duration: Scene
Prerequisites: Deadly Starmetal Offensive, Orichalcum Sheathing Stance, Flickering Moonsilver Approach, Five Jade Fury
and HOU TUI
The character attunes herself to the Essence of the world, drawing on
the flows of interwoven fates, raw power, progressive change and
elemental stability that play out all around her. In this fashion,
while she maintains the Form, she becomes a living artifact. This Form
does not mimic the Essence of soulsteel.
When using this Form, the character automatically and reflexively
activates all four prerequisite stances as part of the Form activation
for no cost. In addition, she becomes unbreakable, becoming immune to
Crippling effects, unless the effect could damage the Five Magical
Materials.
Notes: Yes, I know this breaks when you use that stupid Laughing
Wounds Charm with it. I don't care, it's in Scroll of the Monk and
should be killed with fire. If you use it, you deserve the invulnerable
PC. Worded the thing a bit differently so you don't have people trying
to activate Five Jade Fury on top of the Form to get the bonus twice.
Charm Redirection Technique
Cost: 7m; Mins: Martial Arts 5, Essence 4; Type: Reflexive (Step 2)
Keywords: Combo-OK, Counterattack
Duration: Scene
Prerequisites: None
and AN
The character learns to catch, tangle and throw the Essence flows of
Charms as if they were the flailing limbs of her hapless flows. This
Charm may be invoked in Step 2 as a response to a Charm-enhanced attack
that the character can percieve and use her Parry DV against. If her
Parry DV against the attack is higher than the attacker's Essence, the
character may choose to redirect the attack against any other valid
target within range (resolve as if the attacker had chosen to strike
the new target in the first place, starting at Step 2), or cancel the
effects of any one Charm affecting that attack. If the attack is part
of a Combo, she may not redirect it. Motes expended by the attacker
remain expended after cancellation, and the attacker's Charm per turn
is still expended.
Notes: Simplify, simplify, simplify. The old Charm was far too
long-winded. This is simpler, and allows you to turn off a nasty effect
you'd rather not be hit with if you're playing a soak-inclined build,
or nuke the guy's Excellency to make it much more likely to miss.
However, it's far better used making people hit each other. Yes, it's a
nerf, but it's strong enough, particularly with Soul Fire Shaper Form.
Sequential Charm Disruption
Cost: 0+m, 1w; Mins: Martial Arts 5, Essence 4; Type: Permanent
Keywords: Shaping
Duration: Instant
Prerequisites: Charm Redirection Technique
and CAI
This Charm extends and improves the Charm Redirection Technique. The
character may pay 1 Willpower when activating Charm Redirection
Technique in order to modify that Charm as follows: she may now cancel
any or all Charm effects currently affecting an attack against her
(subject to Charm Redirection Technique's restrictions), not just one.
In addition, she may redirect Combo attacks. Cancelling a Charm with a
duration longer than Instant is a Shaping effect, and the character
must pay the cost of the Charm to be cancelled on top of the cost of
Charm Redirection Technique. This effect may not cancel Form-type
Charms.
Notes: This follows the 2E upgrade style, and allows you to turn off scenelong attack and damage enhancers (for a cost).
Spell-Shattering Palm
Cost: 10m per Circle; Mins: Martial Arts 5, Essence 4; Type: Reflexive (Step 1 for attacker, Step 2 for defender)
Keywords: Combo-OK
Duration: Scene
Prerequisites: None
and LI
The character uses martial arts to yank the threads of a delicate
construct of sorcery out of place. This charm allows the character to
make Martial Arts attacks or defenses against sorcery, similar to
countermagic. Invoked on the offensive, the character must successfully
hit the spell in question (difficult if the spell is currently woven
about the body of a defending Exalt). If the threshold successes on the
attack exceed the caster's Essence + the spell's Circle, the spell is
shattered, as if struck by countermagic of the spell's circle. Invoked
on the defensive, this Charm functions as defensive countermagic of the
spell's circle if the character's PDV exceeds the caster's Essence +
the spell's Circle.
This Charm may only shatter sorcerous effects that the character would
be able to shatter were she a sorcerer. For example, a Sidereal Exalt
may not shatter spells of the Solar Circle if she is not wearing the
Mantle of Brigid and thus able to make Shape Solar Circle Sorcery
actions.
Notes: Simplify, simplify, simplify. Also, nerf, because Adamant
Countermagic is a lot harder to get than this Charm, requiring one
higher Essence, heavier mote cost and several useless prerequisites, as
well as not being free through a Form, and shouldn't be weaker in all respects. Having to deal with countermagic backlash is a non-concern for Celestial Exalted with cheap perfect defenses.
Astrology Interruption Method
Cost: 10m 1w; Mins: Martial Arts 5, Essence 4; Type: Reflexive (Step 1)
Keywords: Combo-OK
Duration: Scene
Prerequisites: None
and HUA JI
The character uses her education in the nature of fate in conjunction
with her martial skill to disjoint, snarl and otherwise tangle the
fates the spiders weave. By lightly striking the target in the five
points where the threads of the Loom of Fate attach, the character can
negate Sidereal astrological effects. She must make a successful
Martial Arts attack against the target. If she succeeds with threshold
successes exceeding the Essence + College of the Sidereal that created
the effect, the effect is dangerously torn or frayed, and the pattern
spiders abandon it. This causes 1 Paradox to both the martial artist
and the Sidereal who created the effect and may trigger an inquiry by
the Bureau of Destiny.
Notes: No change. Not like anyone ever used this one much, so who cares?
Soul Fire Shaper Form
Cost: 15m; Mins: Martial Arts 5, Essence 5; Type: Simple (Speed 6, DV -1)
Keywords: Form-type
Duration: Scene
Prerequisites: Charm Disruption Technique, Sequential Charm Disruption, Spell-Shattering Palm, Astrology Interruption Method
and QIAN JING
The character balances her actions so perfectly to the local flow of
Essence that the world around her cannot help but support her victory,
regardless of whether she stands in Creation, Malfeas or the Underworld.
While using the Soul Fire Shaper Form, consider the Exalt's permanent
Essence to be five higher than her current Essence for the purposes of
resolving Charm conflicts and determining the maximum size of her
Essence pools. She is unaffected by any condition or effect that would
negatively impact her Essence pool or recovery, including but not
limited to environmental factors such as being in the Underworld as a
native of Creation, or hostile effects such as Charms that would
prevent her from regaining motes in combat. This does not increase her
current Essence total.
In addition, the character may activate any of Soul-Fire Shaper Form's
prerequisite Charms once per action as an innate ability which does not
count towards the character's Charm per action limit. The Charm so
affected is considered to have a base mote and willpower cost of 0,
though additional mote surcharges from using Sequential Charm
Disruption to cancel lasting charm effects still apply.
Notes: HAX.
God Ways
Cost: 10m; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 3, DV -1)
Keywords: Combo-OK, Shaping
Duration: Indefinite
Prerequisites: None
and ZUO GU
The character steps into an object or person, displacing its natural
spirit with his Essence manipulations as easily as a master of
legermain might steal a mortal's coat. The character's player rolls
Charisma + Martial Arts against a difficulty equal to the Essence of
the Exalt's target - the body he wants to steal or the god or least god
of the thing he wishes to possess. The target's player can make a
Willpower roll against difficulty 2 as a Simple (Speed 3, DV -0) action
that may not be included in a flurry to regain control over her body.
As a restriction, the character may not possess any entity with a size
greater than her Essence in yards in its largest dimension.
In the meantime, the character's body dematerializes and fades into her
stolen form. She may move and take Martial Arts actions through her
stolen flesh, using her own Physical Attributes or those of her stolen
form, if they are higher (inanimate objects usually have 0s in all
Physical Attributes). This Charm imbues any stolen form with
supernatural flexibility and mobility - possessed trees can attack and
unattended ox-carts can charge. Attacks that strike dematerialized
entities damage the character's dematerialized self as well as her
stolen form. Otherwise, she suffers no ill effects from having her
possessed body damaged or destroyed.
The character cannot possess soulsteel. She can only possess objects
made of other Magical Materials if she knows the style's Charm for
emulating that Magical Material.
Notes: This is clearly Shaping. Noted so.
[Exalt] [Caste] Ways
Cost: 5m, 1hl; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 3, DV -1)
Keywords: Combo-OK
Duration: Scene
Prerequisites: None
and YOU PAN
The character strikes his throat, abdomen, spine, brow and crown
chakras, forcibly reshaping his Essence and altering how his anima
interacts with this world. This Charm allows the character to mimic the
anima banner and anima effects of one other type and caste of Exalted.
This Charm temporarily replaces the character's anima banner. It does
not change her Caste Mark.
Knowing Solar Eclipse Ways or Abyssal Moonshadow Ways does not allow
the character to utilize those Castes' ability to purchase normally
forbidden Charms. This Charm may be purchased more than once, each
purchase granting the ability to mimic another Exalt's anima.
Notes: Removed the autosuccesses effect because Lunar Full Moon Ways (Dexterity) is too good. Altered cost.
Games of Divinity Form
Cost: 7m 1w; Mins: Martial Arts 5, Essence 5; Type: Simple (Speed 6, DV -1)
Keywords: Form-type, Obvious, Compulsion
Duration: Scene
Prerequisites: God Ways, Exalt Ways
and WU JI
The character adopts the attitude and posture of the spirit courts,
moving with the infinite baroque complexity necessary to the management
of Creation. Directed by the four powers of her mind - aspiration,
effort, intention and analysis - the whole of her Essence flows as one.
Simultaneously, even the smallest mote of her being directs itself
toward managing its own affairs.
Though no imperfect creature can truly master it, this Form has a
perfect beauty to it. While the character uses this Form, attempting to
harm her requires failing a Compassion roll. Those who witness the
Games of Divinity Form become addicted: so long as they remember the
Sidereal or the Form, they crave to see it again. This Charm's effects
are a form of unnatural mental influence, and characters can spend four
Willpower to resist the effects for a scene. The long-term addiction
effect can be broken by Charms such as Transcendent Hero Meditation or
other effects that shatter long-term Compulsions.
Notes: Clearly UMI, and clearly similar to though stronger than the
Solar Presence Charm Majestic Radiant Presence. Defenses appropriately
detailed using that template.
Demesne Emulation Practice
Cost: 20m, 1w, 1hl; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 3, DV -1)
Keywords: Combo-OK, Obvious
Duration: Scene
Prerequisites: None
and KAO
Tugging gently on the flows of Essence around him, the character forms
herself into a nexus, a convergence point through which power pours.
While this Charm is active, each of the character's successful unarmed
attacks also inflicts her Essence in unsoakable aggravated damage,
applied separately. The character's hand upon an enemy's chest burns
him with raw Essence, her elbow in his ear fills her head with Essence
lightning, and her foot against his knee is as terribly cold as the
Essence of a saltwater siren's heart.
Demesne and Manse Form
Cost: 12m; Mins: Martial Arts 5, Essence 5; Type: Simple (Speed 6, DV -1)
Keywords: Form-type, Obvious
Duration: Scene
Prerequisites: Demesne Emulation Practice
and CHUNG TING!
The character adopts the stately grandeur of a temple and radiates the
ancient power of a Manse. She can now properly channel and constrain
the raw Essence flow that the Demesne Emulation Practice feeds into
her, coalescing it around her Caste Mark into a level 5 hearthstone set
in her brow. This hearthstone only exists while the character is using
Demesne and Manse Form. While using this Form, the character recieves
the hearthstone's benefits, as if it were set into an artifact. Treat
major changes to the character's personality (on the same magnitude as
changing her Motivation) as architectural alterations to a Manse for
the purposes of altering the hearthstone, adjusting hearthstone
abilities appropriately.
Prismatic Arrangement of Creation Form
Cost: 10m 1w; Mins: Martial Arts 5, Essence 5; Type: Simple (Speed 6, DV -1)
Keywords: Form-type, Obvious
Duration: Scene
Prerequisites: Four Magical Materials Form, Soul Fire Shaper Form, Games of Divinity Form, Demesne and Manse Form
The Elder Sutra of Essence: The last maiden's name was TAO. These were their names, but they knew them not.
As she assumes this Form, the character vanishes into the flows of
Essence around her. For a long moment, she is nowhere and everywhere,
embodied in the dance of all things. Then, she manifests again, in
every movement consummately aware of everything around her, reacting to
intentions before they are formed, actions before they are taken and to
the battle as a whole as easily as to a single blow.
Activating this Charm causes the character to vanish until her DV
refreshes. While in this state, she may not be affected by any
externally applied effect that requires her to be present. While the
Charm remains active, the character is automatically aware of every
attack against her and is immune to sensory penalties. She can sense
every effect, object and creature within (Essence x10) yards, and adds
her Essence in automatic successes to rolls to reveal hidden things
within this radius.
The Prismatic Arrangement of Creation Form is transcendent and accepts
other Forms as lesser parts of itself. While the Prismatic Arrangement
of Creation Form is active, the character may have more than one
Form-type Charm active, as an exception to the rules governing
Form-type Charms, detailed as follows: All four of this Form's
prerequisite Forms may remain active along with the main Form.
Form-type Charms not part of this Style may also benefit, but any use
of out of style Forms limits the character to two total Form-type
Charms in addition to Prismatic Arrangement of Creation Form. While
multiple Form-type Charms are active, any form weapons of any of the
Forms' styles are considered form weapons for all of them. This is a
specific benefit of the Prismatic Arrangement of Creation Form and not
a general rule.
In addition, the character may choose to reflexively activate allowed
sub-Forms as part of the activation of Prismatic Arrangement of
Creation Form. Any sutra discount applying to the Prismatic Arrangement
of Creation Form activation also applies to the activation of any of
its prerequisite Forms. Out of style Forms may be activated in this
manner, but do not benefit from the Prismatic Arrangement of Creation
sutra.
Notes: No change. Definitions. Simplify, simplify, simplify.
Edit: Explicitly allowed instant powerup. Unfair to screw someone over so badly for completing the entire style.
Last edited by Jon Chung; 04-25-2009 at 11:29 PM..
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